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Advanced Bridge: A 12-Module Program
Twelve modules for players who have finished Next Steps: a stronger Standard American system, expert card play and defence, scoring tactics, and everything you need to play confidently at congresses.
You’ve finished Next Steps in Bridge. You can value a hand, plan the play, lead well, signal and bid most slams. You probably play at your club every week and have tried a congress or two. This program is the next step: the methods, techniques and habits that separate good club players from players who win congress events.
Each module takes about a week. Read the lesson, play the example hands with cards on the table, try the questions at the end, and then use one idea at the club that week. One new habit a week is worth more than twelve half-learned conventions.
Who this program is for
- You’ve finished Next Steps, or you play regularly and know Stayman, transfers, weak twos, takeout doubles and Blackwood.
- You play Standard American with a regular partner. Most of the bidding modules add to the system taught in our beginner and Next Steps courses rather than replacing it.
- You’d like to play in red-point and gold-point congresses, teams events or national championships, or simply enjoy the game more because you understand more of it.
Work through the program with your regular partner if you can. The bidding modules only help if you both play them. Agree each new method before you use it at the table, and write it on your system card (Module 12).
The twelve modules
| Week | Module | Area | What you’ll learn |
|---|---|---|---|
| 1 | Two over one game force | Bidding | The 2/1 structure, the forcing 1NT, inverted minors, checkback and fourth suit forcing |
| 2 | Raises and slam tools | Bidding | Jacoby 2NT, splinters, Bergen raises, Drury, Roman Keycard Blackwood and control bids |
| 3 | Competitive doubles and two-suiters | Bidding | Negative, responsive and support doubles, Michaels, the Unusual 2NT and Lebensohl |
| 4 | Total tricks and sacrifices | Bidding | The Law of Total Tricks, when to compete, sacrifices, balancing and forcing passes |
| 5 | Safety plays and probability | Declarer play | Suit splits, combining chances, restricted choice and playing safe for your contract |
| 6 | Counting the hand | Declarer play | Counting points, shape and tricks so you know where the missing cards are |
| 7 | Endplays | Declarer play | Elimination and throw-in, ruff and discard, loser on loser and throw-ins in no trumps |
| 8 | Squeezes | Declarer play | How a squeeze works, the four conditions, rectifying the count and recognising chances |
| 9 | Expert defence | Defence | Building a picture, signal priorities, trump promotion, killing entries and defending in tempo |
| 10 | Matchpoints, IMPs and teams | Tactics | How the scoring method changes your decisions, and how to play teams and Swiss events |
| 11 | Congress readiness | Rules | ABF alerting, announcements, questions, unauthorised information, tempo, screens and the Director |
| 12 | Building your system card | Partnership | ABF system classification, filling in the card and keeping your agreements in order |
How each module works
Every module follows the same pattern:
- Start here. Why the topic matters and what you’ll be able to do by the end of the week.
- The lesson. Clear explanations with example auctions and hands. Lay the cards out and play them through: it sticks far better than reading.
- Rules worth remembering. A short list to take to the table.
- Try these. Practice questions, with answers underneath so you can check yourself.
- Words to know and What next?
A suggested week
| Day | What to do |
|---|---|
| Day 1 | Read the lesson and lay out the example hands |
| Day 2 | Answer the “Try these” questions without looking at the answers |
| Day 3 | Agree any new methods with your partner and update your system card |
| Club night | Use the idea at least once, then talk through the hand afterwards |
| End of week | Look up the hand records from your session and find one hand where the module applied |
Practising between sessions
- Hand records. Most Australian clubs publish results and hand records after each session, often with a double-dummy analysis showing the best possible result on each board. Look at two or three boards where your score was poor and work out why.
- Online play. BBO, RealBridge and Stepbridge (an ABF-affiliated online club) let you play at any time. Robots are good for practising card play; human partners are better for practising bidding.
- Bidding practice. Deal hands at home, bid them with your partner without talking, and then compare your auction with the best contract.
- Keep a notebook. Write down one thing you learned each session. Read it before your next congress.
Further reading
Official sources
- ABF Tournament Regulations 2026 (PDF): the rules for ABF events, including alerting, system and screen regulations as appendices.
- ABF Alerting Regulations (PDF) and ABF System Regulations (PDF).
- The Laws of Duplicate Bridge 2017 (PDF, World Bridge Federation).
- My ABF: your masterpoints, congress entries and results.
Other resources
- Wikipedia: Glossary of contract bridge terms
- BridgeBum: short, clear summaries of most conventions.